Oct 14, 2007, 04:27 AM // 04:27
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#61
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Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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Quote:
Originally Posted by darkknightkain
Look on the bright side, he actually DID search the threads instead of making new theads.
Anyways, big /signed
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I MADE the thread , lol
also this is probably the only way you would ever get control of 7 heroes
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Jun 06, 2012, 09:24 PM // 21:24
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#63
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by N E D M
I MADE the thread , lol
also this is probably the only way you would ever get control of 7 heroes
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lolhindsight...
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Jun 14, 2012, 09:19 AM // 09:19
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#64
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Krytan Explorer
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One thing to add to topic:
~All "in-store" content will be available for any character during offline PVE.~
Not to mention all the hats and exclusive items anyone missed in previous events.
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Jun 14, 2012, 12:37 PM // 12:37
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#65
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Desert Nomad
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Converting the game to single player would probably be a huge challenge. Much more realistic (and better for players!) is for them to opensource the server-side code so people could host their own servers.
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Jun 17, 2012, 04:55 AM // 04:55
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#66
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Lion's Arch Merchant
Join Date: Aug 2007
Location: GMT +8
Guild: redt
Profession: Rt/
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Could do it like SWGemu did, write all your own server code.
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Jun 18, 2012, 07:12 AM // 07:12
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#67
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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sounds nice for when GW really died (GW dying does NOT sound nice, but it'll happen)
maybe they can make it so that its either on a cheap server, or make it offline with maybe LAN mode (would be fun playing with RL people even after its "death")
then people can still play good old GW without losing their stuff
then making your own future hats?
i hope they'll do something like this, IF it ever becomes that bad
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Jun 25, 2012, 01:16 AM // 01:16
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#68
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There is no such thing as 'necroing' in Sarrdelac. (Well, unless you are Munne or Kasha)
As long as the suggestion is still applicable to the game, it's ok to bring more insights into it.
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Jun 25, 2012, 09:02 AM // 09:02
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#69
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Desert Nomad
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Quote:
Originally Posted by Kunder
Converting the game to single player would probably be a huge challenge. Much more realistic (and better for players!) is for them to opensource the server-side code so people could host their own servers.
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Even then, people won't get access to their current accounts, and will have to start anew.
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Jun 26, 2012, 07:13 PM // 19:13
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#70
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Lion's Arch Merchant
Join Date: Feb 2008
Profession: W/
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Quote:
Originally Posted by Gill Halendt
Even then, people won't get access to their current accounts, and will have to start anew.
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That really isn't a problem in the current state of the game.
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Jun 27, 2012, 10:27 AM // 10:27
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#71
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Desert Nomad
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Quote:
Originally Posted by Relyk
That really isn't a problem in the current state of the game.
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Or maybe it's the key factor here.
Most people still in the game are either:
- Aficionados that feel some special bond with their accounts and characters
- New players rushing for HoM rewards
Neither would have any significant incentive to start again, the former missing what they created, the latter lacking any significant purpose in playing on emulated, unofficial servers. Aficionados are also those that are most vocal about initiatives for future preservation of the game: they do care about the game as a software, but what they want preserved on top of anything is their game experience.
Still, that won't prevent anyone from trying to code some server emulator. I for one won't be using it: Guild Wars has been fun as a game, but now got boring and repetitive for me. I'm sure it wouldn't feel any better without my much loved account.
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Jun 29, 2012, 02:53 PM // 14:53
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#72
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Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
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Wow how time does fly. Man, the things we have done in game since this thread first came into being.
But anyway, Gill makes a good point. My reason for having supported this notion over the years is to be able to keep playing from the point I am at now and not have to start from scratch. I have a ton of characters at various points through the campaigns and would like to finish all the content with all my characters at some point in the future.
We can hope that it never needs to come to it, but should that day come, I do hope that Anet can bring allow us to continue to enjoy the game with our characters for as long as we desire to do so.
Hanok
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Jun 29, 2012, 10:30 PM // 22:30
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#73
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Desert Nomad
Join Date: Jan 2009
Profession: N/
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yeah, not bad
/signed
after GW2 has gotten well off it's feet, and perhaps some resources are freed up, do something like they did in the last Star Wars MMO, where there was a final battle like right before they shut down the servers. Except......still keep the servers open =)
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Jun 30, 2012, 01:28 PM // 13:28
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#74
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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on the fence on this one....yeah I have been playing for almost 8 years (on yes, aug 28) and yeah I am kinda attached to my kids (all of them on all of my accounts), however; when its over I plan to give up playing games altogether so I would rather they did NOT offer this (its very hard for an addict to quit on their own, but with the thing of their addiction completely gone, its oh, so much easier!).
I will keep playing until I either complete everything I wish (at my rate that is about 5 more years at least)...or until they turn off the servers, at which point I will shed a tear and move on.
/signed for those who really need this
__________________
where is the 'all you can eat' cookie bar?
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Jun 30, 2012, 05:23 PM // 17:23
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#75
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Desert Nomad
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Quote:
Originally Posted by Gill Halendt
Even then, people won't get access to their current accounts, and will have to start anew.
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Anet could easily allow access to that if they wanted. If not, custom servers could easily let you start with lvl 20 PvE characters or boost XP/drop rates or make a cheap ecto/armbrace/zkey merchant so that grind is reduced. HoM and associated account-wide progress stuff can already be directly imported from the online HoM viewer.
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Jul 01, 2012, 09:23 AM // 09:23
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#76
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Desert Nomad
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Quote:
Originally Posted by Kunder
Anet could easily allow access to that if they wanted.
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Open access to their databases from unofficial servers? No way.
Quote:
Originally Posted by Kunder
If not, custom servers could easily let you start with lvl 20 PvE characters or boost XP/drop rates or make a cheap ecto/armbrace/zkey merchant so that grind is reduced.
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Sure thing.
But, would you really do everything AGAIN, even with all those facilitations, in a game you probably know perfectly well already?
What for, to have a precarious clone of your once great account on official servers?
Offline play sounds like a better option, but I doubt they'll ever spend resources on it when keeping the game running online is cheap as dirt.
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Jul 01, 2012, 10:35 AM // 10:35
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#77
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Desert Nomad
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Private servers are always a terrible thing to play on.
Quote:
Originally Posted by Kunder
Anet could easily allow access to that if they wanted. If not, custom servers could easily let you start with lvl 20 PvE characters or boost XP/drop rates or make a cheap ecto/armbrace/zkey merchant so that grind is reduced. HoM and associated account-wide progress stuff can already be directly imported from the online HoM viewer.
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All that doesn't matter. I don't want to keep my chars for their wealth or the things they have completed. I want them cause they have a story, cause I have attachment to them, memories. So that would solve nothing.
To make it offline they shouldn't need to release the codes (and releasing them would be even bedder as part of it is used for gw2 too) and everybody could keep their chars. Sure you'd lose pvp and pugs, but it's not like they're very alive now, and I can't imagine in future. Just enable lan option so we can still play with friends.
Really, I'd die to see this implemented.
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Jul 01, 2012, 05:39 PM // 17:39
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#78
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Jungle Guide
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
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The question is, how much space would be needed on my computer to hold all the needed server side files to run the game as single player? Also, where would these files be stored for those doing a "first time, full install?"
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Jul 01, 2012, 08:42 PM // 20:42
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#79
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Desert Nomad
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Quote:
Originally Posted by Gill Halendt
Open access to their databases from unofficial servers? No way.
Sure thing.
But, would you really do everything AGAIN, even with all those facilitations, in a game you probably know perfectly well already?
What for, to have a precarious clone of your once great account on official servers?
Offline play sounds like a better option, but I doubt they'll ever spend resources on it when keeping the game running online is cheap as dirt.
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Why do you think they wouldn't be able to let you download your character? It would require some work on Anet's part, but there is no reason there couldn't be a button on the character screen that lets you download a file containing all character stats/inventory/unlocks/quest progress.
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Jul 02, 2012, 12:12 AM // 00:12
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#80
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Fix hero AI, then we'll talk.
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